Skyrim, having expanded upon the ideas and outlook of its four predecessors, chiefly Morrowind and Oblivion, of course, did the very same. Elden Ring, following a protracted development, a couple of delays, a closed network test and, again, a solid marketing campaign, takes centre stage having built on every step of the way to this point. Between times, PS4-exclusive Bloodborne (2015) and Dark Souls 3 (2016) pushed FromSoftware's name and ruthless style to a much bigger audience than ever before, whereas Sekiro: Shadows Die Twice (2019), even with the unlikely backing of Activision, felt like a sideways step given its especially niche setting and era. Demon's Souls was a cult classic – latterly remastered by then third-party outfit Bluehole over 10 years later – and Dark Souls harnessed much of that 'flawed gem', underground prestige right up until, I reckon, its Remastered edition of 2018. All of which makes this feel, even at this early stage, like FromSoftware's first proper foray into the mainstream.
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